TurboEDIT Support (OBD0) - Current Verison: 2.6.x
#131
Re:TurboEdit 1.29
Parker,
Blundar tells me I flattened out the tune of his beta ROM maps...
Is there something buggy in TE that when you edit the entire map grid by increases in percentages, it does funny things? Check it out, because I did notice that say I increased the entire map by 100%, then I decreased by 50%...the map wasnt the same as when it started.
Seems odd...
Blundar tells me I flattened out the tune of his beta ROM maps...
Is there something buggy in TE that when you edit the entire map grid by increases in percentages, it does funny things? Check it out, because I did notice that say I increased the entire map by 100%, then I decreased by 50%...the map wasnt the same as when it started.
Seems odd...
#135
Re:TurboEdit 1.29
Originally Posted by xenocron
say I increased the entire map by 100%, then I decreased by 50%...the map wasnt the same as when it started.
Seems odd...
Seems odd...
But I tested it your concept, and it works fine. The minor differences (.01) are attributed to the conversion formulas and rounding. .01 differences will not effect the overall value due to the integer numeric used in the bin itself.
#139
Re:TurboEdit 1.29
I've just started using turboedit and i used the ghettodyne 450 with boost bin just to take the car out for the first time, i think its based on the georgehack rom, this doesnt work too good on my ZC, can you guys advise me on a map to use with it
#140