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fuel multipliers

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Old Dec 25, 2004 | 06:04 PM
  #1  
boosted_b16's Avatar
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Default fuel multipliers

does the fuel multiplier feature just scale a certain percent + or - across the entire map?.... thats my understanding.... talking about te2.0 of course
Old Dec 25, 2004 | 06:30 PM
  #2  
Chris Harris's Avatar
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Default Re:fuel multipliers

fuel multipliers are what they are based on the injector pulsewidth that you put into the maps. Something about the 8 bit math in the ECU doesnt allow numbers without having a multiplier to come up with larger values.

if you are uncertain on how to use them or calculate them, just make sure you have the auto detect multipliers on in the properties
Old Dec 25, 2004 | 08:05 PM
  #3  
boosted_b16's Avatar
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Default Re:fuel multipliers

so with the multipliers on auto detect i will not even need to understand how they work?
Old Dec 25, 2004 | 09:02 PM
  #4  
Chris Harris's Avatar
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Default Re:fuel multipliers

basically, nope...

from what I understand, they were a necessity in the days of modifying maps manually in Excel and then using a hex editor to manually change them in the BIN file

this is what they used to do before programs like Ghettodyne and Turboedit (for OBD0)
Old Dec 26, 2004 | 02:13 AM
  #5  
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Default Re:fuel multipliers

how do you enable the auto detector?
Old Dec 26, 2004 | 02:27 AM
  #6  
Chris Harris's Avatar
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Default Re:fuel multipliers

Originally Posted by topspeed
how do you enable the auto detector?
it comes enabled when you download it...its under File-->Properties though

search around in there and its a check box that needs to be checked
Old Dec 26, 2004 | 03:46 PM
  #7  
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Default Re:fuel multipliers

k i tried it...i opened properties and clicked on fuel multipliers, on the right side there are 4 values boxes and under that it says *Auto Detection Disabled* and beside that there is an EDIT button. Is this normal?
Old Dec 26, 2004 | 09:13 PM
  #8  
Chris Harris's Avatar
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Default Re:fuel multipliers

Sorry...its under Tools-->Option to turn it on/off
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