TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?
#1
TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?
I got a chipped ecu from xenocron, idles really nice with the stock map sensor, little rich but its alright, has a sweet cruising spot @ 3100 where the a/f are 15:1 and I use that to get around, but as son as I start to try and build any boost or go over 3150 or so the numbers go lean as ---- and the engine just bogs and freaks out
So what I wanna do, is take the chip out of the ecu, somehow read that maps that are on there and try and play around with making it richer past 3150 and maybe playing with my idle
Ive never done turboedit but I slightly watched jkmotorsports when we tried to tune my car with a 3 bar (didnt work), so now Im stuck
Ive got the latest version of turboedit and a moates burn 1 unit
Any help would be greatly appreciated, thanks
So what I wanna do, is take the chip out of the ecu, somehow read that maps that are on there and try and play around with making it richer past 3150 and maybe playing with my idle
Ive never done turboedit but I slightly watched jkmotorsports when we tried to tune my car with a 3 bar (didnt work), so now Im stuck
Ive got the latest version of turboedit and a moates burn 1 unit
Any help would be greatly appreciated, thanks
#4
Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?
No way, hook up a timer to the address lines along with the 373 and then get 2 BCD decoders with a 2 7 segment displays on the data lines. Then have the timer input connected to a push button through a schmitt trigger and go through all 32,768 bytes and then enter the HEX values into Winhex.
#5
Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?
Originally Posted by MADMAX
No way, hook up a timer to the address lines along with the 373 and then get 2 BCD decoders with a 2 7 segment displays on the data lines. Then have the timer input connected to a push button through a schmitt trigger and go through all 32,768 bytes and then enter the HEX values into Winhex.
#8
Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?
HAHA.
****. Your mad because you don't understand what I said. Maybe next time I'll put it in crayon, and you can wipe the jiz out of your eyes. Then you'll understand.
****. Your mad because you don't understand what I said. Maybe next time I'll put it in crayon, and you can wipe the jiz out of your eyes. Then you'll understand.
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