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TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?

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Old 05-14-2006, 09:25 AM
  #1  
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Default TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?

I got a chipped ecu from xenocron, idles really nice with the stock map sensor, little rich but its alright, has a sweet cruising spot @ 3100 where the a/f are 15:1 and I use that to get around, but as son as I start to try and build any boost or go over 3150 or so the numbers go lean as ---- and the engine just bogs and freaks out

So what I wanna do, is take the chip out of the ecu, somehow read that maps that are on there and try and play around with making it richer past 3150 and maybe playing with my idle

Ive never done turboedit but I slightly watched jkmotorsports when we tried to tune my car with a 3 bar (didnt work), so now Im stuck

Ive got the latest version of turboedit and a moates burn 1 unit

Any help would be greatly appreciated, thanks
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Old 05-14-2006, 12:14 PM
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Default Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?

2 options

1 - have xenocron email you the bin.

2 - use your burner and burning software to read and save the bin on the chip
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Old 05-14-2006, 01:17 PM
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Default Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?

Originally Posted by ****
use your burner and burning software to read and save the bin on the chip
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Old 05-14-2006, 01:26 PM
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Default Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?


No way, hook up a timer to the address lines along with the 373 and then get 2 BCD decoders with a 2 7 segment displays on the data lines. Then have the timer input connected to a push button through a schmitt trigger and go through all 32,768 bytes and then enter the HEX values into Winhex.



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Old 05-14-2006, 02:00 PM
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Default Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?

Originally Posted by MADMAX
No way, hook up a timer to the address lines along with the 373 and then get 2 BCD decoders with a 2 7 segment displays on the data lines. Then have the timer input connected to a push button through a schmitt trigger and go through all 32,768 bytes and then enter the HEX values into Winhex.
shutup ***.
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Old 05-14-2006, 04:58 PM
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Default Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?

Im lost
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Old 05-14-2006, 05:23 PM
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Default Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?

Your burner will have a feature that has a read chip


Read the chip and save as


Then open file in whatever software
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Old 05-14-2006, 08:11 PM
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Default Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?

HAHA.

****. Your mad because you don't understand what I said. Maybe next time I'll put it in crayon, and you can wipe the jiz out of your eyes. Then you'll understand.


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Old 05-15-2006, 11:55 AM
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Default Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned?

Ya give it a try man, I read your chip at the meet I think. I look into it tonight, also I'll send you you 3bar map too.
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