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-   -   turbo edit/ghettodyne for dummies (https://www.homemadeturbo.com/engine-management-10/turbo-edit-ghettodyne-dummies-10437/)

anthony88 10-06-2003 08:56 PM

turbo edit/ghettodyne for dummies
 
from what i have read all you do is find a pgmfi ecu and have it socketed, buy a chip burner ,download files from the internet and then upload the files onto the chip and then plug&play can somebody corect me if im wrong
its like an old nintendo different chips for different programs

questions i have

1.how much does it cost to have an ecu socketed and what is the turnaround time

2.i have an88civic with a dpfi/mpfi swaprun by a pr4 do i have to buy a pm6 (i also have a pm8 almost usless just good enough to run car when i send pr4 out for service)

3. will one chip fit a pr4 and a pm6

4. what chips are available(all-motor boost retard ect..)
i have 1g dsm blue tops no turbo(yet)

5.if i get a laptop can i make adjustments at the track(boost retard,launch control, rev-limit,fuel enrichment/injector control for idle with dsm 450's)

Sirex 10-06-2003 10:51 PM

Re:turbo edit/ghettodyne for dummies
 
1) a PR4 or PM6, not a lot... turn around time depends who you get it done by..

2) you dont need a pm6, a pr4 is good

3) yes one chip will fit both ecu's

4) Boost + ignition and an all motor bins you can make your own

5)yup, u need a chip burner, laptop, chips, and like 5 minutes for adjustments.


TurboEF9 10-07-2003 01:25 PM

Re:turbo edit/ghettodyne for dummies
 

Originally Posted by anthony88
To elaborate a bit..

1.how much does it cost to have an ecu socketed and what is the turnaround time
I charge $40 shipped. I chip it the day I get it, and ship it out next day, 2nd Day Air. I have personally chipped both of ASM's ECUs, and I'm also doing his datalogging upgrade. He can vouch for my work..

2.i have an88civic with a dpfi/mpfi swaprun by a pr4 do i have to buy a pm6 (i also have a pm8 almost usless just good enough to run car when i send pr4 out for service)
Whoa, if you're running a stock PR4 you're running insanely rich. You do not have to buy a PM6. GhD doens't support PR4, but TurboEDIT does (http://www.TurboEDIT.org). You can also run PM6 code on a PR4, but your pinout is different. The placement of your ELD sensor wire will cause your idle to run high. You'll probably also throw code 20. Better off just using TurboEDIT with your exiting PR4 ROM.

3. will one chip fit a pr4 and a pm6
[b[Yes. The same chips fit all of the external EEPROMs. OBD0 and OBD1.[/b]

4. what chips are available(all-motor boost retard ect..)
i have 1g dsm blue tops no turbo(yet)
TurboEDIT has Map Import/Export, so base tunes can be shared between users. There is a growing Map Library on the TurboEDIT website. There you should be able to find a tune to fit your need. If not, I can create a base tune for you and you can import it into your ROM, and you can fine tune from there.

5.if i get a laptop can i make adjustments at the track(boost retard,launch control, rev-limit,fuel enrichment/injector control for idle with dsm 450's)
Yes, but as of now, you need your burner with you. In the future, PGMFI is working towards real-time programmability (RTP). When this is available, TurboEDIT will support it.


themadhatter 10-09-2003 09:24 PM

Re:turbo edit/ghettodyne for dummies
 
hay TurboEF9 man you got datalogging down inturboedit yet

TurboEF9 10-10-2003 10:07 AM

Re:turbo edit/ghettodyne for dummies
 
I'm still working on it. It's not a problem to code. I could have it done in a few hours, the problem is, I don't have a car to test in.

Asking my friends to hang around my house while I play with cars gets veyr old very soon. Hopefully, this weekend I'll have another motor in my Civic and I can finish the datalogger.

As version 1.18 sits now, it's logging perfectly, just, the data needs to be converted into "human readable" data.

I'm also planning to save to a datalog file, and let the user "playback" thier run in TurboEDIT. This will allow users to see what was actually going on while thier car was running. If they don't happen to be staring at the portable. ;)

MikeJ-2009 10-12-2003 01:58 AM

Re:turbo edit/ghettodyne for dummies
 
I'm at that stage where I really need to decide about tuning. This turboedit sounds so good, but is very confusing to me since I've never taken my ecu apart before.(Also not familiar with the parts/terms) I hate to be ignorant and get a vafc just because I didn't know what was going on. ???
I'll be running a d16y8 in my 89 hf hooking the motor up to obd0. Does turbo edit support the vtec activation for something like this?
(My Curiousity is still with this turbo edit) :-\

TurboEF9 10-12-2003 10:38 AM

Re:turbo edit/ghettodyne for dummies
 
As far as hardware goes, with OBD0 you basically just need to solder in a 28-pin ZIF socket. If you're uncomfortable with this, I do provide a "chipping" service. Just e-mail me and I can give prices and such (jparker@driftkids.com).

As for VTec, muahahah. Dave Blundell's 1wire VTec code is supported in the development PGMFI ROM. However, I haven't publiclly released that version of TE.

I might do that next weekend since I got a PS9 and I'll get to do more testing. Anyway, ya.. TE supports 1wire VTec for OBD0.

anthony88 10-12-2003 09:24 PM

Re:turbo edit/ghettodyne for dummies
 
i still need to know how much will it cost me to setup for datalogging

TurboEF9 10-13-2003 01:11 AM

Re:turbo edit/ghettodyne for dummies
 
Well depending on what you want, I can chip and or build your MAX233A (email me for pricing).

Otherwise, if you feel you can do it, it shouldn't cost you more than $30 in parts, and an hour in labor.

MikeJ-2009 10-13-2003 10:56 PM

Re:turbo edit/ghettodyne for dummies
 
Yeah, I definately would have someone experienced do my ecu. I've already downloaded the program just to get an idea on what its like. It seems like it would be perfect for my setup, but I'm still a little worried about the tuning part of it. I'm not a complete moron, it's just that the tuning part isn't something I would be happy about trial and errer'ing it. I'll have to keep looking into it, but if it's got some crazy values that don't closely relate to what Im trying to do (a/f in some type of foriegn code ???) I'm gonna be hesitant. :-\

TurboEF9 10-14-2003 01:11 AM

Re:turbo edit/ghettodyne for dummies
 
The help file is being actively written. It's getitng to be pretty extensive. In the end it will contain information on all of the features of TurboEDIT, how to use them, what all of the information means in the various fields, and how to edit the information to get the most from your vehicle's setup, safely.

Download the latest copy of TurboEDIT and click Help -> Contents to see what is currently there. Versions (of the help file specifically) will be added to the website so that it may be downloaded, and put into your TurboEDIT installation directory and used withthe program as new information is added to it.

turbohf 10-14-2003 01:57 AM

Re:turbo edit/ghettodyne for dummies
 
why do you want to use a PS9? its from an auto... and i accully have one, am ahead of the game? :)

TurboEF9 10-14-2003 04:01 AM

Re:turbo edit/ghettodyne for dummies
 
PS9 is gold in the OBD0 world.

It's a PM6 with an autolockup solenoid. What's this mean? That you can run VTec directly from the ECU by way of Dave Blundell hooking the output of the solenoid. What does this mean? That you run one wire from your ECU harness to your VTec Solenoid, and you're done. Edit your VTec RPM options in TurboEDIT, save the ROM, burn it, and you're all set. No V-AFC, no RPM Activated switch.

..all because you have a PS9. :)

TurboEDIT will support this in the next major release. Stay tuned.. ;)

turbohf 10-14-2003 04:06 PM

Re:turbo edit/ghettodyne for dummies
 
k, sounds cool...but raises another question. i have a Zdyne SECU Gold in my car right now, with a 90 PM8 ECU (was the core) and it has a single wire VTEC function too, so why couldnt you use a PM6 [or PM8 for that matter]??

TurboEF9 10-14-2003 05:06 PM

Re:turbo edit/ghettodyne for dummies
 
Because zdyne makes the hardware you send them into a PS9.

A stock PM6 does not support a line out to the harness capable of hooking to drive VTec.

turbohf 10-14-2003 06:03 PM

Re:turbo edit/ghettodyne for dummies
 
oh...so why cant you do it then? ::)

btw im not trying to be an ass, i am building a turbo SOHC VTEC motor (yes after all that '---- the D' ----) and will not be using the Zdyne for it (two different cars).

TurboEF9 10-15-2003 02:15 AM

Re:turbo edit/ghettodyne for dummies
 
You can.. but, I traced the differences of the PS9 and PM6 myself.. there were over 20 hardware modifications needed.

..it's just easier to buy a PS9. But, there are some adventurous people out there that are up to the task! :)

turbohf 10-15-2003 01:53 PM

Re:turbo edit/ghettodyne for dummies
 
cool, just making sure it has been explored ;)

so is that the only way to activate VTEC from the ECU? i noticed on your site there was a Z6 tune or somehting? is that only for the PS9?

TurboEF9 10-15-2003 04:53 PM

Re:turbo edit/ghettodyne for dummies
 
Yes, so far, that is the only way (and probably will be the only way) to activate VTec from the ECU.

The Z6 tune is just a tune that I wrote for a buddies CRX in which he is running a Z6 longblock from a PM6.

I wrote a better one yesterday that mimiced the P28 maps. Should very clean for those of us running Mini-Mes.

themadhatter 10-15-2003 05:16 PM

Re:turbo edit/ghettodyne for dummies
 
whats car does a PS9 come off

TurboEF9 10-15-2003 06:16 PM

Re:turbo edit/ghettodyne for dummies
 
90-91 Si, and EX Automatics

themadhatter 10-15-2003 06:30 PM

Re:turbo edit/ghettodyne for dummies
 
can you use it on a 5speed

TurboEF9 10-15-2003 07:04 PM

Re:turbo edit/ghettodyne for dummies
 
Yep.

Just run whatever PGMFI ROM that would work on a PM6 on it, and you're gold. :-) ..imagine, VTec straight from your ECU, just like it was factory!

themadhatter 10-15-2003 07:16 PM

Re:turbo edit/ghettodyne for dummies
 
in the ex it was to be 90-91?

TurboEF9 10-15-2003 07:46 PM

Re:turbo edit/ghettodyne for dummies
 
Well, no.. but, then you run into the problem of it not having an external EEPROM, and needed to reprogram the 40-pin microcontroller with the PGMFI's A5h Free code. Which is a pain int he ass... :-/

So, I would go with 90-91..

themadhatter 10-15-2003 08:16 PM

Re:turbo edit/ghettodyne for dummies
 
so what kind of d16 did the ex come with

turbohf 10-16-2003 01:09 AM

Re:turbo edit/ghettodyne for dummies
 
the EX was ONLY made in 90 and 91. it had a D16A6 motor just like the Si.

so TurboEF9, when you are running that VTEC tune you have something else triggering VTEC? like a rpm switch or something? but it would be at the stock (5500?) VTEC changeover so the maps arent fucked up? but if i use the PS9 the changeover can be where ever i want and the maps can be modified accordingly??? am i getting this right?

TurboEF9 10-16-2003 01:21 AM

Re:turbo edit/ghettodyne for dummies
 
On my mini-me tune, I use my V-AFC to activate VTec. I haven't chipped the PS9 yet, or gotten the VTec support added for TurboEDIT just yet.

As for when it changes over. You'll be able to type in your VTec crossover point into TurboEDIT, and it will change then. There are few different options available to maximize your VTec usability. VTec activation RPM, deactivation RPM, and Throttle Position (so you're not popping into VTec at part throttle)

And for tuning the maps, just enrich your maps above the VTec crossover RPM in the tables. The tune I wrote for asm boasts VTec at 4700 RPMs, which means the last three rows were tune for the increased air flow.

Yep, with the PS9 and TurboEDIT you can edit VTec where you want, and tune your tabls accordingly. Burn the rom, drop it and, and away you go. :D

MikeJ-2009 10-19-2003 11:52 PM

Re:turbo edit/ghettodyne for dummies
 
I'm so glad this topic says "for dummies" in it. It doesn't make me feel bad about asking so much.

Thought the other day: Does TE have different maps for full throttle and part throttle?

I've been playing around with the program (hands on training before its real time) these are my thoughts:

You dont have to re-solder that pin thing everytime you make a new map. T/F

You start with a provided base map, dyno tune/drive it and make your adjustments from there. T/F

When your going under 5 mph with the clutch in, that is your rev/launch limiter. How would you do a burnout before your run?

You don't need a missing link for this setup. T/F

If you were to want an amplified ignition system, you wouldn't need anything that retards timing, you would just get a basic amplifier. T/F

These are the questions that I have now. I know it sucks answering questions all the time when it seems people just don't get it. But once I understand, I'm gonna rock this setup. I was at the drags today and some of my racing buddies thought I was crazy for thinking you could actually download (for free) a pretty much complete stand alone equivilent. I would love to show these guys!!! ;)
Thanks for helping me try to understand. ;)

TurboEF9 10-20-2003 02:33 PM

Re:turbo edit/ghettodyne for dummies
 

Originally Posted by Stealthmode
OK, well, here I go.. :)

Thought the other day: Does TE have different maps for full throttle and part throttle?
No Honda ECU has maps for part throttle. Honda uses a routine called "closed loop" to create proper air fuel ratio based on O2 sensor, and the fuel interpolation routine averaging table values. The dual map ECUs are VTec ECUs that have a low (used while not in VTec) cam, and high (used while in VTec) cam maps. These are supported in TurboEDIT with the PR3 and PW0 ECUs.

You dont have to re-solder that pin thing everytime you make a new map. T/F
True. You do have to reburn the EEPROM (takes 15 seconds), but you use a ZIF (zero-insertion force) socket in your ECU. This socket has a little lever that put flip and you just pull the chip out. Very simple.

You start with a provided base map, dyno tune/drive it and make your adjustments from there. T/F
True. It's best to start with a base map and tune for your specific vehicle. Some tunes that I have personally written for users, and are verified to be strong are posted int he Map Library on the TurboEDIT website. They should have a description of what they were tuned for, and a few characteristics of that tune.

When your going under 5 mph with the clutch in, that is your rev/launch limiter. How would you do a burnout before your run?
You don't. Technically, you don't "burn out" on street tires anyway, but for those of you with slicks, your sort of stuck right now. The problem is not a limitation in TurboEDIT software, it's a limitation in the car setup. There is no clutch switch for the ECU. The only thing is there is a clutch switch for the ignition. If there were something to the ECU (Like in an HF that has the shift light) that routine could be hooked and the launch control could be adjusted. There just is a limited number of setups that have that, so it is not supported. Sorry..

You don't need a missing link for this setup. T/F
True. Everything needed to run the boost setup is written into the PGMFI ROMs. Only physical hardware you need is the 450cc injectors.

If you were to want an amplified ignition system, you wouldn't need anything that retards timing, you would just get a basic amplifier. T/F
Well, this question sort of mixes things a bit. If you did a performance ignition, you would still need to retard your ignition as boost increases, otherwise, you'll detonate and destroy your ring lands. TurboEDIT however, provides a feature called Boost Retard that will actually scale your ignition maps down per user-defined amount of degrees. For example, if you want a .6 degree retard per psi, open your boost ROM. Then right click the ignition table, choose Bosot Retard. Type in .6, click OK. All done. :D If you need to correct a retard, then enter the opposite. You would type, -.60 and it will add that .6 back. You can do this is standard ignition, or performance, it doesn't matter.

----
Don't forget to sign up on the TurboEDIT mailing list. This way, you can post questions and comment to support@TurboEDIT.org and get help from other TurboEDIT users. You will also get the most update information on TurboEDIT development. Thanks for the support! :D


Semnos 10-20-2003 04:36 PM

Re:turbo edit/ghettodyne for dummies
 
About the boost retard?...in the boost rom the ignition timing is already retarted..compared to the NA rom.

TurboEF9 10-20-2003 08:33 PM

Re:turbo edit/ghettodyne for dummies
 
Uhm, right. This boost retard is a feature so you can create your own ROM.

The GeorgeHack ROM is VERY retarded. ~1 degree per psi, in fact. And it's running very rich as it is.

MikeJ-2009 10-20-2003 10:38 PM

Re:turbo edit/ghettodyne for dummies
 
Thanks alot. I'll check out that TE user questions deal. They'll hate me in no time. ;)

MikeJ-2009 11-01-2003 12:51 AM

Re:turbo edit/ghettodyne for dummies
 
I gotta keep this one alive. ;)

anthony88 11-02-2003 08:21 PM

Re:turbo edit/ghettodyne for dummies
 
this one should be a sticky

surfer 11-05-2003 05:41 PM

Re:turbo edit/ghettodyne for dummies
 
I'm just starting my first boost on a euro spec CRX with ZC engine and dont want to use an FMU, can anyone do anything with the PM7 as the info i've seen so far isnt looking too promising. Also do I have to upgrade the injectors, i only want to run at 8psi

TurboEF9 11-05-2003 06:24 PM

Re:turbo edit/ghettodyne for dummies
 
Well, if your Euro spec PM7 has an external EEPROM, you can "chip" it and run PGMFI ROMs.

Otherwise, just get an ECU that is chippable.

surfer 11-05-2003 11:33 PM

Re:turbo edit/ghettodyne for dummies
 
do you know where i can get a chipable ECU from and what model would you suggest, they're like rocking horse ---- over here in the UK. I dont think mine is chipable but how would i confirm this?

surfer 11-07-2003 06:41 AM

Re:turbo edit/ghettodyne for dummies
 
doesnt matter about the last question i just got myself one for 25 quid, cheers anyway peeps


MikeJ-2009 11-18-2003 10:29 PM

Re:turbo edit/ghettodyne for dummies
 
Ok, so I got my ps9. Now I was just wondering: In order to run that one wire vtec from the ps9, is there any special things I need to do to the ecu besides soldering in the 28 pin zif socket. I rode in Bongnaks car with turboedit and it's just unbelievable. It was like stock, with turbo. You guys are nuts!


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