Engine Management eCtune , Crome , AFC , FMU , Zdyne , Hondata , EMS , TE , Uberdata Anything to control your fuel, spark needs!

Ghettodyne Support (OBD0) - Final Version: 2.3

Thread Tools
 
Search this Thread
 
Old 05-19-2003, 02:45 PM
  #1  
1.0 BAR
Thread Starter
 
blundar's Avatar
 
Join Date: Apr 2003
Posts: 288
Default Ghettodyne Support (OBD0) - Final Version: 2.3

http://pgmfi.hybridgarage.com/phorum...18&i=113&t=113

It will run a boosted car acceptably. There are still some rough edges, but it far surpasses a FMU in almost every regard. Nothing required except a chip (well, 450cc injectors) to run boost.

Props to Mike, George, the beta testers, and anyone else who deserves them.

Help find Mike a CRX! The lead developer hasn't owned a honda for months!
blundar is offline  
Old 05-19-2003, 02:48 PM
  #2  
1.5 BAR
 
MR_DR_PEP's Avatar
 
Join Date: Dec 2002
Location: Nashville
Posts: 807
Default Re:Ghettodyne 2.2.1 w/ boost officially working

I tested it this morning and it ran awesome! I posted to the pgmfi forum.

Joeseph, this needs a sticky.
MR_DR_PEP is offline  
Old 05-19-2003, 04:30 PM
  #3  
0.0 BAR
 
Tom-Guy's Avatar
 
Join Date: Feb 2003
Posts: 0
Default Re:Ghettodyne 2.2.1 w/ boost officially working

Ask, and ye shall receive. I love you guys.
Tom-Guy is offline  
Old 05-19-2003, 09:17 PM
  #4  
0.0 BAR
 
xjoe's Avatar
 
Join Date: Mar 2003
Posts: 5
Default Re:Ghettodyne 2.2.1 w/ boost officially working

what are the differences between what ghettodyne 2.2 does and what george's maphack did? i was under the impression that it just used george's maphack bin...
xjoe is offline  
Old 05-19-2003, 10:28 PM
  #5  
1.0 BAR
 
turbowagonman's Avatar
 
Join Date: Dec 2002
Posts: 207
Default Re:Ghettodyne 2.2.1 w/ boost officially working

this is so cool, now to get my chip and zif socket in, then figure out why my wagon quit on me yesterday. I was headed to nashville to a honda meet, and it decided to quit running.
turbowagonman is offline  
Old 05-19-2003, 10:51 PM
  #6  
3.0 BAR
 
RENR's Avatar
 
Join Date: Jan 2003
Posts: 4,401
Default Re:Ghettodyne 2.2.1 w/ boost officially working

does any one plan on selling some of those chips?
RENR is offline  
Old 05-19-2003, 11:04 PM
  #7  
0.0 BAR
 
Mugenman's Avatar
 
Join Date: Apr 2003
Posts: 13
Default Re:Ghettodyne 2.2.1 w/ boost officially working

Is there anyway of using this on a P28?

I have access to chip burning machines, and programming, but I am not so sure about whether it can be used on my car......
Mugenman is offline  
Old 05-19-2003, 11:05 PM
  #8  
1.5 BAR
 
MR_DR_PEP's Avatar
 
Join Date: Dec 2002
Location: Nashville
Posts: 807
Default Re:Ghettodyne 2.2.1 w/ boost officially working

When I orded my chips from amerisemiconductor I had to order 11 ($30 min order), so I'm selling them out. I'm keeping 3 for myself though.. they are reusable. Seems a waste to have 8 chips laying around.
MR_DR_PEP is offline  
Old 05-19-2003, 11:21 PM
  #9  
0.0 BAR
 
45psi's Avatar
 
Join Date: Feb 2003
Posts: 0
Default Re:Ghettodyne 2.2.1 w/ boost officially working

Thank you very much mike. will be chipping soon
45psi is offline  
Old 05-19-2003, 11:44 PM
  #10  
3.0 BAR
 
RENR's Avatar
 
Join Date: Jan 2003
Posts: 4,401
Default Re:Ghettodyne 2.2.1 w/ boost officially working

what do you guys think is better?? this ghettodyne setup or the afc hack??
RENR is offline  


Quick Reply: Ghettodyne Support (OBD0) - Final Version: 2.3



All times are GMT -5. The time now is 01:51 PM.