Sony PSX ( the new playstation)
Well as usualy the US is getting shafted with not getting new products from Japan till way later. The Japaneese get this new PSX on Jan. 13'th. Thease guys pulled it apart for the hell of it, they got it first lol. The controllers are USB 1.1 with an option of a 160 GB or 150 GB harddrive. I WANT THIS SYSTEM lol
http://liksang.com/news.php?artc=3244 http://image.lik-sang.com/content/ps...psx-news10.jpg |
Re:Sony PSX ( the new playstation)
Damn man...
I wouldnt mind one either:P |
Re:Sony PSX ( the new playstation)
xbox > everything
700mhz pIII directX graphics... :) |
Re:Sony PSX ( the new playstation)
umm ---- MICROSOFT lol
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Re:Sony PSX ( the new playstation)
whatever you think about microsoft...
xbox owns everything ps2 can't even be compared to it... ps2 blows ass in my opinion... it runs all the games slow too :/ ps2 CPU: 128 Bit "Emotion Engine" System Clock: 300 MHz System Memory: 32 MB Direct Rambus <-- haha Memory Bus Bandwidth: 3.2 GB per second Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) Floating Point Performance: 6.2 GFLOPS 3D CG Geometric Transformation: 66 million Polygons Per Second Compressed Image Decoder: MPEG2 Graphics: "Graphics Synthesizer" Clock Frequency: 150MHz DRAM Bus bandwidth: 48 GB Per Second DRAM Bus width: 2560 bits Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) Maximum Polygon Rate: 75 Million Polygons Per Second Sound: "SPU2+CPU" CPU Core: Current PlayStation CPU Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) Sub Bus: 32 Bit Interface Types: IEEE1394, Universal Serial Bus (USB) GPU in the xbox is about as fast as the CPU in the ps2 xbox CPU: 733 MHz chip crafted by Intel Graphics Processor: 250MHz custom chip named XGPU, developed by Microsoft and nVIDIA Total Memory: The RAM in the Xbox will be supplied by Micron, it will be 64 MB running at 200MHz DDR (Double-Data-Rate) Memory Bandwidth: 6.4 GB/sec Polygon Performance: 125 M/sec Sustained Polygon Performance: 100+ M/sec (transformed and lit polygons per second) Micropolygons/particles per second: 125 M/sec Particle Performance: 125 M/sec Simultaneous Textures: 4 Pixel Fill Rate - No Texture: 4.0 G/Sec (anti-aliased) Pixel Fill Rate - 1 Texture: 4.0 G/Sec (anti-aliased) Compressed Textures: Yes (6:1) Full Scene Anti-Alias: Yes Micro Polygon Support: Yes Storage Medium: 2-5x DVD, 10GB hard disk, 8MB memory card I/0: 2-5x DVD, 10GB hard disk, 8MB memory card Audio Channels:64 (up to 256 stereo voices) 3D Audio Support: Yes MIDI DLS2 Support: Yes AC3 Encoded Game Audio: Yes Broadband Enabled: Yes Modem Enabled: No DVD Movie Playback: Remote control package required Maximum Resolution: 1920x1080 Maximum Resolution (2x32bpp frame buffers +Z): 1920x1080 HDTV Support: Yes Controller Ports: 4 USB Ports gamecube MPU ("Microprocessor Unit") Custom IBM Power PC "Gekko" Manufacturing Process 0.18 micron IBM Copper Wire Technology Clock Frequency 485 MHz CPU Capacity 1125 Dmips (Dhrystone 2.1) Internal Data Precision 32-bit Integer & 64-bit Floating-point External Bus 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock) Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) System LSI Custom ATI/Nintendo "Flipper" Manufacturing Process 0.18 micron NEC Embedded DRAM Process Clock Frequency 162 MHz Embedded Frame Buffer Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM) Embedded Texture Cache Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM) Texture Read 10.4GB/second (Peak) Main Memory 2.6GB/second (Peak) Pixel Depth 24-bit Color, 24-bit Z Buffer Image Processing Functions Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter The following sound related functions are all incorporated into the System LSI Sound Processor custom Macronix 16-bit DSP Instruction Memory 8KB RAM + 8KB ROM Data Memory 8KB RAM + 4KB ROM Clock Frequency 81 MHz Performance 64 simultaneous channels, ADPCM encoding Sampling Frequency 48KHz System Floating-point Arithmetic Capability 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total) Real-world polygon 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with models, fully textured, fully lit, etc.) System Memory 40MB Main Memory 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency A-Memory 16MB (81MHz DRAM) Disc Drive CAV (Constant Angular Velocity) System Average Access Time 128ms Data Transfer Speed 16Mbps to 25Mbps Media 3 inch NINTENDO GAME CUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity Input/Output Controller Port x4 Memory Card Slot x2 Analog AV Output x1 Digital AV Output x1 High-Speed Serial Port x2 High-speed Parallel Port x1 Power Supply AC Adapter DC12V x 3.5A Main Unit Dimensions 4.3"(H) x 5.9"(W) x 6.3"(D) |
Re:Sony PSX ( the new playstation)
i have all three and by far the game cube is the fastest.
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Re:Sony PSX ( the new playstation)
PSX DESR-7000 (Japanese version)
Sony Your Price US$ 995.00 (~7,725.16 HKD) Join the Team! Add a link to your web site or e-mail signature and get real cash directly from Lik Sang! Shipping Weight: 8.9kg Product Measures :31.2cm x 32.3cm x 8.8cm Usually ships within 1 to 2 days :o :o :o :o :o |
Re:Sony PSX ( the new playstation)
Originally Posted by onyx
PSX DESR-7000 (Japanese version)
Sony Your Price US$ 995.00 (~7,725.16 HKD) Join the Team! Add a link to your web site or e-mail signature and get real cash directly from Lik Sang! Shipping Weight: 8.9kg Product Measures :31.2cm x 32.3cm x 8.8cm Usually ships within 1 to 2 days :o :o :o :o :o xbox has better hardware by sooooooooooo far its not even compareble |
Re:Sony PSX ( the new playstation)
BTW random, no offence but you tend to falsify info to make your case the strongest. IMO the gamecube is the fastest and i belive that is due to the better software coding and the size of data on the disk. BTW teh PSX is more than just agamin system, its what mickysoft has been trying to do for years, BE the entire entertainment center, so you not just buying the game system, your buying a TV tuner, VCR( tv replay deal), DVD player, and it looks as though it has a burner in it as well. And it uses standard cableing for once.
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Re:Sony PSX ( the new playstation)
lol i didn't false-ify anything. i took those straight off websites.
xbox works in 32bit. gamecube 24bit, ps2 32bit xbox Polygon Performance: 125 M/sec Sustained Polygon Performance: 100+ M/sec (transformed and lit polygons per second) ps2 Maximum Polygon Rate: 75 Million Polygons Per Second i really couldn't see nintendo making better software than every single company on the earth that makes ps2 and xbox games. i'll trust you and believe the gcube loads ---- faster, but it also doesn't have the same quality as a xbox... what did nintendo do that is better/faster than c++ & directX xbox uses win2000/winNT type OS right? windows NT isn't slow xbox plays DVDs and mp3s |
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