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-   -   Fuel controls on a Trailerpark budget (https://www.homemadeturbo.com/forced-induction-7/fuel-controls-trailerpark-budget-2456/)

Tom-Guy 03-06-2003 01:09 PM

Re:Fuel controls on a Trailerpark budget
 
Vertigo has the corner market on OBD1 boost. Given how everything code and hardware wise in the OBD1 ECUs are modular, you can expect VTEC support about the time he cares to bother with it.

If you're gonna sell that shizzle for 50 beans, I withdraw all objections about it not being open source.

Vertigo, in his towering pomposity ;D, also pointed out a (the?) flaw in the current OBD0 boost code, which is PM6 based. George Ricketts has already posted to PGMFI a .bin that cuts MAP voltage on a code level, just like an AFC, only you don't have to do anything other than drop the chip in. He did obtain that idea from Vertigo... a very simple thing to do, but thinking out of the box to come up with that idea seems to be difficult for some.

HMT-Admin 03-06-2003 08:52 PM

Re:Fuel controls on a Trailerpark budget
 
Vertigo died of cancer this morning... you will be missed :P


45psi 03-06-2003 09:05 PM

Re:Fuel controls on a Trailerpark budget
 
serious, he fcking died?

George 03-06-2003 10:57 PM

Re:Fuel controls on a Trailerpark budget
 
No no Joseph, I'd actually thought of the idea while initially writing my boost code - but the loss of resolution in that technique meant I went for a double map based implementation.
You say Vertigo found a flaw in the boost code?? What, Where, When, How and Why? :)

George

MR_DR_PEP 03-06-2003 11:02 PM

Re:Fuel controls on a Trailerpark budget
 
hey, what a second...

Does the 91PM6GeorgeHack.BIN file have an error (bug?)...
That's the one I currently have, and I'm about to get a ROM programmer. Let me know, thanks.

George 03-06-2003 11:16 PM

Re:Fuel controls on a Trailerpark budget
 
MR_DR_PEP: AFAIK that bin should work fine. I simulated it and everything worked as expected.
I assume Joseph was meaning the current problems with the Ghettodyne code.

xtensive 03-07-2003 12:51 AM

Re:Fuel controls on a Trailerpark budget
 
Hey, how'd I get dragged into this? ;D

Anyways, I'm re-writing GhettoDyne to use the Map hack George discovered/created/wrote in the interim until I work all the bugs out of the GhD boost code that allows for true 1024 values. Shooting for end of weekend?

Mike

Rolla1990 03-07-2003 11:41 AM

Re:Fuel controls on a Trailerpark budget
 

Originally Posted by AbaZ
Vertigo died of cancer this morning... you will be missed :P


Are you for real? That's sad as hell if you're for real! :(

Tom-Guy 03-07-2003 01:22 PM

Re:Fuel controls on a Trailerpark budget
 
George, I dunno if it's a violation of trust, but he wanted to see one of your test .bins, so I sent him the dropshop-derived 345cc_ZC tune. I don't know if he was fully in the grasp of the alleged error, because when he was talking about it, he pasted your commented dasm from the PGMFI thread. He's and awfully bright ----, but his focus isn't the PM6/7 code, so I dunno.

RIP Vertigo... :(

Semnos 03-07-2003 03:35 PM

Re:Fuel controls on a Trailerpark budget
 
Dead for real??
Damnn...


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