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turbo edit/ghettodyne for dummies

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Old 10-15-2003, 06:16 PM
  #21  
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Default Re:turbo edit/ghettodyne for dummies

90-91 Si, and EX Automatics
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Old 10-15-2003, 06:30 PM
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Default Re:turbo edit/ghettodyne for dummies

can you use it on a 5speed
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Old 10-15-2003, 07:04 PM
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Default Re:turbo edit/ghettodyne for dummies

Yep.

Just run whatever PGMFI ROM that would work on a PM6 on it, and you're gold. :-) ..imagine, VTec straight from your ECU, just like it was factory!
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Old 10-15-2003, 07:16 PM
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Default Re:turbo edit/ghettodyne for dummies

in the ex it was to be 90-91?
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Old 10-15-2003, 07:46 PM
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Default Re:turbo edit/ghettodyne for dummies

Well, no.. but, then you run into the problem of it not having an external EEPROM, and needed to reprogram the 40-pin microcontroller with the PGMFI's A5h Free code. Which is a pain int he ***... :-/

So, I would go with 90-91..
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Old 10-15-2003, 08:16 PM
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Default Re:turbo edit/ghettodyne for dummies

so what kind of d16 did the ex come with
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Old 10-16-2003, 01:09 AM
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Default Re:turbo edit/ghettodyne for dummies

the EX was ONLY made in 90 and 91. it had a D16A6 motor just like the Si.

so TurboEF9, when you are running that VTEC tune you have something else triggering VTEC? like a rpm switch or something? but it would be at the stock (5500?) VTEC changeover so the maps arent fucked up? but if i use the PS9 the changeover can be where ever i want and the maps can be modified accordingly am i getting this right?
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Old 10-16-2003, 01:21 AM
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Default Re:turbo edit/ghettodyne for dummies

On my mini-me tune, I use my V-AFC to activate VTec. I haven't chipped the PS9 yet, or gotten the VTec support added for TurboEDIT just yet.

As for when it changes over. You'll be able to type in your VTec crossover point into TurboEDIT, and it will change then. There are few different options available to maximize your VTec usability. VTec activation RPM, deactivation RPM, and Throttle Position (so you're not popping into VTec at part throttle)

And for tuning the maps, just enrich your maps above the VTec crossover RPM in the tables. The tune I wrote for asm boasts VTec at 4700 RPMs, which means the last three rows were tune for the increased air flow.

Yep, with the PS9 and TurboEDIT you can edit VTec where you want, and tune your tabls accordingly. Burn the rom, drop it and, and away you go.
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Old 10-19-2003, 11:52 PM
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Default Re:turbo edit/ghettodyne for dummies

I'm so glad this topic says "for dummies" in it. It doesn't make me feel bad about asking so much.

Thought the other day: Does TE have different maps for full throttle and part throttle?

I've been playing around with the program (hands on training before its real time) these are my thoughts:

You dont have to re-solder that pin thing everytime you make a new map. T/F

You start with a provided base map, dyno tune/drive it and make your adjustments from there. T/F

When your going under 5 mph with the clutch in, that is your rev/launch limiter. How would you do a burnout before your run?

You don't need a missing link for this setup. T/F

If you were to want an amplified ignition system, you wouldn't need anything that retards timing, you would just get a basic amplifier. T/F

These are the questions that I have now. I know it sucks answering questions all the time when it seems people just don't get it. But once I understand, I'm gonna rock this setup. I was at the drags today and some of my racing buddies thought I was crazy for thinking you could actually download (for free) a pretty much complete stand alone equivilent. I would love to show these guys!!!
Thanks for helping me try to understand.
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Old 10-20-2003, 02:33 PM
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Default Re:turbo edit/ghettodyne for dummies

Originally Posted by Stealthmode
OK, well, here I go..

Thought the other day: Does TE have different maps for full throttle and part throttle?
No Honda ECU has maps for part throttle. Honda uses a routine called "closed loop" to create proper air fuel ratio based on O2 sensor, and the fuel interpolation routine averaging table values. The dual map ECUs are VTec ECUs that have a low (used while not in VTec) cam, and high (used while in VTec) cam maps. These are supported in TurboEDIT with the PR3 and PW0 ECUs.

You dont have to re-solder that pin thing everytime you make a new map. T/F
True. You do have to reburn the EEPROM (takes 15 seconds), but you use a ZIF (zero-insertion force) socket in your ECU. This socket has a little lever that put flip and you just pull the chip out. Very simple.

You start with a provided base map, dyno tune/drive it and make your adjustments from there. T/F
True. It's best to start with a base map and tune for your specific vehicle. Some tunes that I have personally written for users, and are verified to be strong are posted int he Map Library on the TurboEDIT website. They should have a description of what they were tuned for, and a few characteristics of that tune.

When your going under 5 mph with the clutch in, that is your rev/launch limiter. How would you do a burnout before your run?
You don't. Technically, you don't "burn out" on street tires anyway, but for those of you with slicks, your sort of stuck right now. The problem is not a limitation in TurboEDIT software, it's a limitation in the car setup. There is no clutch switch for the ECU. The only thing is there is a clutch switch for the ignition. If there were something to the ECU (Like in an HF that has the shift light) that routine could be hooked and the launch control could be adjusted. There just is a limited number of setups that have that, so it is not supported. Sorry..

You don't need a missing link for this setup. T/F
True. Everything needed to run the boost setup is written into the PGMFI ROMs. Only physical hardware you need is the 450cc injectors.

If you were to want an amplified ignition system, you wouldn't need anything that retards timing, you would just get a basic amplifier. T/F
Well, this question sort of mixes things a bit. If you did a performance ignition, you would still need to retard your ignition as boost increases, otherwise, you'll detonate and destroy your ring lands. TurboEDIT however, provides a feature called Boost Retard that will actually scale your ignition maps down per user-defined amount of degrees. For example, if you want a .6 degree retard per psi, open your boost ROM. Then right click the ignition table, choose Bosot Retard. Type in .6, click OK. All done. If you need to correct a retard, then enter the opposite. You would type, -.60 and it will add that .6 back. You can do this is standard ignition, or performance, it doesn't matter.

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