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turbo edit/ghettodyne for dummies

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Old 10-14-2003, 01:11 AM
  #11  
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Default Re:turbo edit/ghettodyne for dummies

The help file is being actively written. It's getitng to be pretty extensive. In the end it will contain information on all of the features of TurboEDIT, how to use them, what all of the information means in the various fields, and how to edit the information to get the most from your vehicle's setup, safely.

Download the latest copy of TurboEDIT and click Help -> Contents to see what is currently there. Versions (of the help file specifically) will be added to the website so that it may be downloaded, and put into your TurboEDIT installation directory and used withthe program as new information is added to it.
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Old 10-14-2003, 01:57 AM
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Default Re:turbo edit/ghettodyne for dummies

why do you want to use a PS9? its from an auto... and i accully have one, am ahead of the game?
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Old 10-14-2003, 04:01 AM
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Default Re:turbo edit/ghettodyne for dummies

PS9 is gold in the OBD0 world.

It's a PM6 with an autolockup solenoid. What's this mean? That you can run VTec directly from the ECU by way of Dave Blundell hooking the output of the solenoid. What does this mean? That you run one wire from your ECU harness to your VTec Solenoid, and you're done. Edit your VTec RPM options in TurboEDIT, save the ROM, burn it, and you're all set. No V-AFC, no RPM Activated switch.

..all because you have a PS9.

TurboEDIT will support this in the next major release. Stay tuned..
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Old 10-14-2003, 04:06 PM
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Default Re:turbo edit/ghettodyne for dummies

k, sounds cool...but raises another question. i have a Zdyne SECU Gold in my car right now, with a 90 PM8 ECU (was the core) and it has a single wire VTEC function too, so why couldnt you use a PM6 [or PM8 for that matter]??
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Old 10-14-2003, 05:06 PM
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Default Re:turbo edit/ghettodyne for dummies

Because zdyne makes the hardware you send them into a PS9.

A stock PM6 does not support a line out to the harness capable of hooking to drive VTec.
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Old 10-14-2003, 06:03 PM
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Default Re:turbo edit/ghettodyne for dummies

oh...so why cant you do it then?

btw im not trying to be an ***, i am building a turbo SOHC VTEC motor (yes after all that '---- the D' ----) and will not be using the Zdyne for it (two different cars).
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Old 10-15-2003, 02:15 AM
  #17  
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Default Re:turbo edit/ghettodyne for dummies

You can.. but, I traced the differences of the PS9 and PM6 myself.. there were over 20 hardware modifications needed.

..it's just easier to buy a PS9. But, there are some adventurous people out there that are up to the task!
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Old 10-15-2003, 01:53 PM
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Default Re:turbo edit/ghettodyne for dummies

cool, just making sure it has been explored

so is that the only way to activate VTEC from the ECU? i noticed on your site there was a Z6 tune or somehting? is that only for the PS9?
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Old 10-15-2003, 04:53 PM
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Default Re:turbo edit/ghettodyne for dummies

Yes, so far, that is the only way (and probably will be the only way) to activate VTec from the ECU.

The Z6 tune is just a tune that I wrote for a buddies CRX in which he is running a Z6 longblock from a PM6.

I wrote a better one yesterday that mimiced the P28 maps. Should very clean for those of us running Mini-Mes.
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Old 10-15-2003, 05:16 PM
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Default Re:turbo edit/ghettodyne for dummies

whats car does a PS9 come off
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