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TurboEDIT 2.5.2 - Droppin' it while it's hawt!

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Old Mar 18, 2005 | 09:43 AM
  #21  
Racintweek's Avatar
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Default Re: TurboEDIT 2.5.1 - Droppin' it while it's hawt!





edit: those warnings about new posts are nice, dont ignore them
Old Mar 18, 2005 | 09:47 AM
  #22  
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Default Re: TurboEDIT 2.5.1 - Droppin' it while it's hawt!

Huh?
Old Mar 18, 2005 | 09:55 AM
  #23  
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Default Re: TurboEDIT 2.5.2 - Droppin' it while it's hawt!

i typed a stoopid question that was answered while i was typing and when i hit "post" i got a warning about about new posts while i was replying, i chose to ignore it which was not very smart of me.
Old Mar 18, 2005 | 09:57 AM
  #24  
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Default Re: TurboEDIT 2.5.2 - Droppin' it while it's hawt!

Oh hahahahah!
Old Mar 18, 2005 | 06:32 PM
  #25  
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Default Re: TurboEDIT 2.5.1 - Droppin' it while it's hawt!

Originally Posted by 90zcrex
So now we can use the ng55 code to activate vtec on a pm6, just get a signal converter thingy and hook it up to the ac pin? Then we can click and set the vtec options in TE?

Also, we can use the import/export features now correct? I tried importing some stock roms -pm7 and pm6 but they are coming out as already scaled for 450cc injectors.

Everything looks awesome though, i can't wait to get my setup done to try out the 2.5 bar map feature.

I have no friends
Old Mar 18, 2005 | 06:42 PM
  #26  
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Default Re: TurboEDIT 2.5.1 - Droppin' it while it's hawt!

Originally Posted by 90zcrex
Originally Posted by 90zcrex
So now we can use the ng55 code to activate vtec on a pm6, just get a signal converter thingy and hook it up to the ac pin? Then we can click and set the vtec options in TE?

Also, we can use the import/export features now correct? I tried importing some stock roms -pm7 and pm6 but they are coming out as already scaled for 450cc injectors.

Everything looks awesome though, i can't wait to get my setup done to try out the 2.5 bar map feature.

I have no friends
Yes you can now use NG55 to activate VTEC...either grab a PM6 and use the A/C clutch relay or grab a PS9 (like always) and use the Auto Lockup Solenoid. Both options configurable in TE 2.5.x

I have no idea about the import/export...honestly never use it unless I am importing something with the EXACT column headings and then why would I do that when I can just open the file with the proper everything and resave it as a different name.
Old Mar 18, 2005 | 09:47 PM
  #27  
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Default Re: TurboEDIT 2.5.2 - Droppin' it while it's hawt!

Originally Posted by xenocron
..then why would I do that when I can just open the file with the proper everything and resave it as a different name.
To share tunes. The only reason it didn't work before is because the ROM's REMAP table kept always changing. Now that it's (supposedly) stable, we can start building a map library based on the import/export... since the REMAP table (the information that the column headers are calculated from) are sent with the tune.

It's a very kick *** feature that has been overlooked due to a constantly changing format.
Old Mar 19, 2005 | 02:11 AM
  #28  
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Default Re: TurboEDIT 2.5.2 - Droppin' it while it's hawt!

Sweet sauce. A big thumbs up to Mr Parker, Blundar and the PGMFI junkies.
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