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Offcial "How-to" - Setting up TurboEdit Basemaps

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Old Jun 21, 2004 | 02:11 AM
  #11  
durden's Avatar
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Default Re:Offcial "How-to" - Setting up TurboEdit Basemaps

hmmm new problem
i get the new calculations from excel, then i copy and paste them into the stable and they are fine...but when i save and reopen the stable rom the numbers keep changing

for instance at 500 in -31 the number for ignition is 14.58 but then when i reopen the file it changed to 14.76
whats going on here?
Old Jun 21, 2004 | 10:27 AM
  #12  
Chris Harris's Avatar
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Default Re:Offcial "How-to" - Setting up TurboEdit Basemaps

Originally Posted by durden
hmmm new problem
i get the new calculations from excel, then i copy and paste them into the stable and they are fine...but when i save and reopen the stable rom the numbers keep changing

for instance at 500 in -31 the number for ignition is 14.58 but then when i reopen the file it changed to 14.76
whats going on here?
What you're seeing is normal. It's rounding based on the points at which the multiplier can actually calculate. - TurboEF9
Straight from the man himself...what you are seeing is rounding.
Old Jun 21, 2004 | 11:08 AM
  #13  
n2o_2k's Avatar
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Default Re:Offcial "How-to" - Setting up TurboEdit Basemaps

Great write up man ! I just can't wait to get home to mess with TE again.
Old Jun 21, 2004 | 11:42 AM
  #14  
durden's Avatar
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Default Re:Offcial "How-to" - Setting up TurboEdit Basemaps

alright thanks man! i can't believe how much stuff TE does, can't wait to use it

btw awesome write-up
Old Jun 21, 2004 | 02:51 PM
  #15  
Chris Harris's Avatar
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Default Re:Offcial "How-to" - Setting up TurboEdit Basemaps

Hopefully eventually I can get Jason's help in writing a plugin that does all of the stuff automatically.

Basically it would be a little wizard where you would pick which engine, which injectors, what boost efficiency and how to retard ignition and TE would do all of the work for you.

Anyone that knows VB or the other supported languages for writing TE plugins might be more efficient than I though, so if you think it's something you could help with, let us know.
Old Jun 21, 2004 | 08:34 PM
  #16  
spiceisler's Avatar
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Default Re:Offcial "How-to" - Setting up TurboEdit Basemaps

Really wonderful job Xenocron, I'll definitely download that stuff. Thanks again for the heads-up.

Steve.
Old Jun 23, 2004 | 01:21 PM
  #17  
Chris Harris's Avatar
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Default Re:Offcial "How-to" - Setting up TurboEdit Basemaps

Site is updated with new BIN file that has the boost cut bugfix.

No more boost cut....yeah!
Old Jun 28, 2004 | 03:02 AM
  #18  
bulldogg9279's Avatar
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Default Re:Offcial "How-to" - Setting up TurboEdit Basemaps

bump this needs to be up top
Old Jul 3, 2004 | 07:26 PM
  #19  
MikeJ-2009's Avatar
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Default Re:Offcial "How-to" - Setting up TurboEdit Basemaps

Originally Posted by bulldogg9279
bump this needs to be up top
Old Jul 3, 2004 | 08:58 PM
  #20  
Chris Harris's Avatar
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Default Re:Offcial "How-to" - Setting up TurboEdit Basemaps

I also have another write-up I should have posted...here it is, Fuel Tuning tips.

http://www.-------------/te/fueltuning.htm




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